Sentinel Worlds 1 - Future Magic
Platform: Commodore 64
Gametype: Undefined
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The merchants who live on the three planets of the Caldorre star system have been recently assaulted and robbed by groups of mysterious space rangers. Giant battleships were set to eliminate the threat; however, the raiders proved to be too agile, dodging them easily. A smaller, interceptor-class vessel is now dispatched to Caldorre to deal with the problem.

Sentinel Worlds I: Future Magic is a hybrid game with elements of strategy and RPG. It has a combination of role-playing character building, team combat strategy, customizable spaceship combat, and exploration. The player will guide his team, flying through space and exploring the surfaces and bases of a few planets to unravel the mystery that's disturbing the known universe.

Most of the travelling is 2D, but the indoor corridors are 3D. The game opens with a mission to protect a merchant shipment, which involves space combat against enemy ships. Afterwards, the player is free to explore the planets, mining them for resources, talking to characters to receive clues, trading, acquiring better weapons and armor for the crew, and upgrading the space ship.

The game features "paragraph books", where characters mention a paragraph number to read from the booklet, instead of getting the text in-game. This functions as copy protection, making the game require guesswork to complete without the manual.

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Description from the packaging:

Something has gone awry in the Caldorre System. Cargoliners, shuttling supplies to the outlying frontier, are being mysteriously destroyed by raiders. Commissioned by the Federation, a squadron of Interceptors-including your crew of 5 cadets-is sent to end the senseless destruction. It's a mission fraught with intrigue, suspense and danger.

Hand-pick your crew of 5. Your success depends on the characteristics you choose.
Obliterate or interrogate? Should you atomize a raider or board his ship for a little tete-a-tete.
Prepare to touch down on Norjaenn. From the bridge it all looks deceptively peaceful.
Rove Ceyjavik in your ATV. Discover why the Bio-Research outpost seems suddenly deserted.
Explore the tunnels of Caldorre. Your combat helmet sees where the human eye can't.
